The VFX Workflow
1. development of the idea and Concepts
2. Developing the designs and narrative into storyboards
3. Pre-vis/Animatic
My VFX Role/
Pre-Production Roles:
- Concept Artist
- Storyboard Artist
- Pre-Vis artist
3D Artist Roles:
- Modeller
- Texture painter
- Animator
2D Artist Roles:
(Comp, Roto) TBD
- Concept Artist
- Storyboard Artist
- Pre-Vis artist
3D Artist Roles:
- Modeller
- Texture painter
- Animator
2D Artist Roles:
(Comp, Roto) TBD
Proposal:
A1 Understand the role of post production in the animation production process.
Demonstrate an understanding of VFX workflows.
Pitch/Summary of Project:
Our project will feature a toy race car composited into live action footage in a public space. The shot opens dramatically with a close-up of a stylized race car speeding, not yet realising that the car is in-fact a toy the size of a matchbox. We cut to shots of the car drifting across a wet surface, tyres screeching and smoking. The car is still the focus of the shot, not to reveal the scale of the background. We then cut to reveal the whole scene. The car’s scale becomes apparent as it drifts around a “Caution: Floor Wet” sign, in a relatively public space. The roaring sound of the engine becomes a hushed squeak at a distance, mocking the previous shot’s indication of a powerful machine. The car crashes, or is squashed by a passing pedestrian, to add a dynamic element to the shot, and show the fragility of the car.
Visual Effects software pipeline and workflow:
Side Effects HoudiniFX: Smoke simulation and water FX (Rendering with Mantra PBR).
Autodesk Maya: Hard edge modelling and rigging of cars.
Pixologic ZBrush: Sculpting and soft body modelling, as well as UV-Layout.
Autodesk Mudbox: Texturing.
Adobe Photoshop: Still preparation and cleanup, as well as texturing (Possibly some 2D animation/Character animation). Adobe Flash: Animated 2D car wheels and potential characters.
PTGui: HDRi panorama stitching.
The Foundry NukeX: Compositing live action elements together with render passes, colour correction, tracking, rotoscoping and paint.
Adobe Premiere Pro: Editing.
Davinci Resolve: Colour grading.
My planned participation in the project is the following:
Dell XPS 15 (Amy’s Laptop workstation)
Wacom Cintiq 13HD
HP Z820
Camera Equipment:
Demonstrate an understanding of VFX workflows.
Pitch/Summary of Project:
Our project will feature a toy race car composited into live action footage in a public space. The shot opens dramatically with a close-up of a stylized race car speeding, not yet realising that the car is in-fact a toy the size of a matchbox. We cut to shots of the car drifting across a wet surface, tyres screeching and smoking. The car is still the focus of the shot, not to reveal the scale of the background. We then cut to reveal the whole scene. The car’s scale becomes apparent as it drifts around a “Caution: Floor Wet” sign, in a relatively public space. The roaring sound of the engine becomes a hushed squeak at a distance, mocking the previous shot’s indication of a powerful machine. The car crashes, or is squashed by a passing pedestrian, to add a dynamic element to the shot, and show the fragility of the car.
Visual Effects software pipeline and workflow:
Side Effects HoudiniFX: Smoke simulation and water FX (Rendering with Mantra PBR).
Autodesk Maya: Hard edge modelling and rigging of cars.
Pixologic ZBrush: Sculpting and soft body modelling, as well as UV-Layout.
Autodesk Mudbox: Texturing.
Adobe Photoshop: Still preparation and cleanup, as well as texturing (Possibly some 2D animation/Character animation). Adobe Flash: Animated 2D car wheels and potential characters.
PTGui: HDRi panorama stitching.
The Foundry NukeX: Compositing live action elements together with render passes, colour correction, tracking, rotoscoping and paint.
Adobe Premiere Pro: Editing.
Davinci Resolve: Colour grading.
My planned participation in the project is the following:
- FX on cars bumping into each other and pedestrians stepping on car.
- FX of water splashing.
- Smoke simulation of wheels drifting/spinning as well as exhaust from cars.
- Rendering and HDRi/IBL.
- Director of photography:
- Shooting live action plates and photography for clean plates as well as creating HDRI panoramas in PTGui. (Additional green screen shoot if need be.)
Dell XPS 15 (Amy’s Laptop workstation)
Wacom Cintiq 13HD
HP Z820
Camera Equipment:
- Canon EOS 7D
- 4 x Canon LP-E6 Batteries
- Canon TC-80N3 Timer Remote Controller
- 2 x SanDisk 16 GB 60mb/s CF Cards
- Manfrotto 755XB tripod with Manfrotto 501HDV Video Head
- Nodal Ninja
- Tokina 11-16mm f/2.8
- Sigma 30mm f/1.4
- Samyang 8mm f/3.5