The final Break down
I'm truly disappointed with the final outcome of this project unfortunately. The render passes would sync in Nuke, after 11 hours of rendering. The whole point of using Vray was to achieve a superlative quality render. Sadly, this isn't evident in the final render, and I realise this isn't acceptable as a composed piece. I have no time to look at the way Andreas has comped the piece in Nuke as my trial has now expired, and so has my time for submission.
I have worked hard on this unit, and feel deeply dissatisfied with the final outcome after all the work I've poured in. I created the narrative, the storyboards, the main animatic, the rough model, the final model, the AO and wire passes, the animation, and assembled all the information for the blog and video.
I'd like to revisit, and do the comp myself, and do this piece of work the finish it deserves to make it reel worthy.
I have worked hard on this unit, and feel deeply dissatisfied with the final outcome after all the work I've poured in. I created the narrative, the storyboards, the main animatic, the rough model, the final model, the AO and wire passes, the animation, and assembled all the information for the blog and video.
I'd like to revisit, and do the comp myself, and do this piece of work the finish it deserves to make it reel worthy.
Final Breakdown from Andreas Schnell on Vimeo.
A Vray Render
This is the standard of quality that the car SHOULD have reflected in the final piece.